Name: Unknown
Category: Monster, Aquatic Monster, Animal, Mutant Animal
Age: Unknown
Origin: Ocean near Pacific College of Oceanography
Habitat: Always near the mysterious nuclear energy shaft coming from the “activated” uranium ore located on the ocean floor. Despite its name, the Phantom usually stays within 0.5 leagues off-shore and at the depths no greater than 0.01036 leagues.
General Description: A heavily mutated marine creature, that came to life as an unfortunate side effect of one of the Pacific College of Oceanography experiments. Living in “constant flow of heavy water” provided our underwater pal with an unusual reaction to the radiation caused by “activated” submerged uranium ore – instead of instant death, the Phantom mutated and, in fact, adapted to feed of this radiation, which proved to be an extremely efficient energy source for Phantom’s limited but energy consuming escapades.
Friends, Associates, and Sidekicks: The Phantom has no friends... unless a shaft of radioactive light can count as one.
Sworn Enemies: Anyone who comes close to his beloved radiation shaft
Special Powers: Virtual immunity to the effects of radiation
Weapon(s) of choice: It is believed that the monster drowns its victims or reaps them apart with powerful fangs and paws, however most of the Phantom’s victims end up with multiple radiation burns and therefore the exact causes of death are hard to pinpoint.
Weakness(es): Lack of immunity to the effects of dynamite
Hobbies: Peeping at scuba divers
Pet Peeves: Paddleboats
Best Lines: N/A
Total Estimated Power Rating: 6
1 Base Intellect Points + 4 Base Physical Power Points + 1 Shock Point
Danger Level: Medium. Unless you are planning on swimming in the vicinity of that mysterious shaft of light emanating from the ocean floor – you really have nothing to worry about. If that is exactly what you are planning to do – don’t say we didn’t warn you.
Identification: The Phantom from 10,000 Leagues is a sea serpent of some kind... a hideous beast that defies description... However, some specialists claim that the monster can, in fact, be described as a guy in a rubber fish suit.
How to Avoid: The Phantom from 10,000 leagues has exclusively attacked people in paddleboats (or scuba divers that utilize paddleboats to reach their diving destination.) We may speculate that the sound of motor boats scares the monster away and therefore wholeheartedly endorse motor propelled boats for transpiration near the mysterious underwater nuclear shafts.
Suggested actions in case of encounter: When encountering this beast you have to watch out for two things – the monster itself and the nuclear shaft, proximity of which is signified by the presence of the Phantom. Any object that comes into contact with the bright light of the radioactive shaft may and most definitely will be destroyed.
Suggested killing techniques: The Phantom from 10,000 Leagues is surprisingly susceptible to ordinary dynamite.
Additional Character Images:
Category: Monster, Aquatic Monster, Animal, Mutant Animal
Age: Unknown
Origin: Ocean near Pacific College of Oceanography
Habitat: Always near the mysterious nuclear energy shaft coming from the “activated” uranium ore located on the ocean floor. Despite its name, the Phantom usually stays within 0.5 leagues off-shore and at the depths no greater than 0.01036 leagues.
General Description: A heavily mutated marine creature, that came to life as an unfortunate side effect of one of the Pacific College of Oceanography experiments. Living in “constant flow of heavy water” provided our underwater pal with an unusual reaction to the radiation caused by “activated” submerged uranium ore – instead of instant death, the Phantom mutated and, in fact, adapted to feed of this radiation, which proved to be an extremely efficient energy source for Phantom’s limited but energy consuming escapades.
Friends, Associates, and Sidekicks: The Phantom has no friends... unless a shaft of radioactive light can count as one.
Sworn Enemies: Anyone who comes close to his beloved radiation shaft
Special Powers: Virtual immunity to the effects of radiation
Weapon(s) of choice: It is believed that the monster drowns its victims or reaps them apart with powerful fangs and paws, however most of the Phantom’s victims end up with multiple radiation burns and therefore the exact causes of death are hard to pinpoint.
Weakness(es): Lack of immunity to the effects of dynamite
Hobbies: Peeping at scuba divers
Pet Peeves: Paddleboats
Best Lines: N/A
Total Estimated Power Rating: 6
1 Base Intellect Points + 4 Base Physical Power Points + 1 Shock Point
Danger Level: Medium. Unless you are planning on swimming in the vicinity of that mysterious shaft of light emanating from the ocean floor – you really have nothing to worry about. If that is exactly what you are planning to do – don’t say we didn’t warn you.
Identification: The Phantom from 10,000 Leagues is a sea serpent of some kind... a hideous beast that defies description... However, some specialists claim that the monster can, in fact, be described as a guy in a rubber fish suit.
How to Avoid: The Phantom from 10,000 leagues has exclusively attacked people in paddleboats (or scuba divers that utilize paddleboats to reach their diving destination.) We may speculate that the sound of motor boats scares the monster away and therefore wholeheartedly endorse motor propelled boats for transpiration near the mysterious underwater nuclear shafts.
Suggested actions in case of encounter: When encountering this beast you have to watch out for two things – the monster itself and the nuclear shaft, proximity of which is signified by the presence of the Phantom. Any object that comes into contact with the bright light of the radioactive shaft may and most definitely will be destroyed.
Suggested killing techniques: The Phantom from 10,000 Leagues is surprisingly susceptible to ordinary dynamite.
Additional Character Images:
Movie Featuring the Character:
- The Phantom from 10,000 Leagues (1955)
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ReplyDeleteI love classic monsters.