Showing posts with label aliens. Show all posts
Showing posts with label aliens. Show all posts

The Wraith

Name: Unknown (Multiple specimen)
Category: Alien, Shape-Shifter
Age: Unknown
Origin: Rogue planet Dakala
Habitat: Rogue planet Dakala
General Description: Flat-worm-like aliens able to shape-shift into a variety of different forms. Their advanced extrasensory abilities allow them to read minds.
Friends, Associates, and Sidekicks: Captain Jonathan Archer
Sworn Enemies: Eska hunters
Special Powers: Telepathy, Shape-shifting
Weapons of Choice: None
Weaknesses: These aliens leave an easily identifiable chemical signature which they emit when they feel fear. This weakness makes them susceptible to hunters equipped with chemical signature reading devices.
Hobbies: Unknown
Pet Peeves: Being hunted
Best Lines: - Never stop seeking what seems unobtainable.
Total Estimated Power Rating: 12
4 Intellect Points + 3 Base Physical Strength Points + 1 Additional Physical Strength Points for when in Drayjin shape + 1 Shock Point for when in some threatening shape + 1 Point for Mind Reading Skills + 2 Points for Ultimate Shape Shifting Ability
Danger Level: Low. The Wraith are harmless sentient beings. Their ultimate dream is simply to be left alone. If you are after them however, keep in mind that these monsters are telepathic and can easily outsmart you and strike when you least expect it.
Identification: Complicated. The Wraith advanced shape-shifting mimicry skills allow them to appear as anything. You think you are looking at the computer screen; however you could be looking at a live Wraith. Check the chemical signature of any object, animal, or person you encounter.
How to Avoid: The Wraith habitat range is exclusive to Dakala planet. Considering the fact that your chances of ever flying a warp speed spaceship capable of reaching Dakala are extremely slim, you have nothing to worry about.
Suggested Actions in Case of Encounter: You may chit-chat with Wraith all you want, but, for the sake of you sanity, please remember that you are talking to a flat-worm-like alien, not a woman you fantasized about many years ago.
Suggested Killing Techniques: Once located, the Wraith can be easily killed using a variety of weapons. Be swift however – they can easily shape-shift into something and escape.
Additional Character Images:



Movies and Books Featuring the Character:
- Rogue Planet - Star Trek: Enterprise (Season 1) (2001-2005)

Alien from Without Warning

Name: Unknown
Category: Alien, Hunter
Age: Unknown
Origin: Extraterrestrial
Habitat: Water Department Shack
General Description: An alien of unknown extraterrestrial origin, this monster came to Earth on a human hunting safari. Its mysterious connection to water lets us speculate that the home world of this specie is aquatic in nature.
Friends, Associates, and Sidekicks: None
Sworn Enemies: None (This alien has no enemies – just prey)
Special Powers: Cannot be killed with conventional weapons. If punctured, the alien’s body leaks water, but its wounds can be easily sealed with a simple touch.
Weapons of Choice: The Frisbee-like glow-in-the-dark pancakes with sharp teeth and short tentacles that attach themselves to the victims’ bodies and suck the life out of them.
Weaknesses: Vulnerability to dynamite, slow movement speed
Hobbies: Hunting humans
Pet Peeves: Absence of water nearby unnerves this creature.
Best Lines: N/A
Total Estimated Power Rating: 9
4 Intellect Points + 3 Base Physical Strength Points + 1 Weapon Points for the blood sucking pancakes + 1 Shock Point
Danger Level: High. This alien is not Dick Cheney - it doesn’t hunt semi-domesticated ducks in a cage. Instead it travels to distant planets and shoots (or rather pancake slaps) anything that moves. If the next planet on its list happens to be Earth, you have a very good chance of ending up like a Dodo bird… Now wouldn’t that be ironic?
Identification: Big head. Slow movements. Throws life-sucking pancakes.
How to Avoid: Traditionally this creature hunts somewhere in the countryside near a lake or another body of water of some sort – avoiding its hunting grounds is the best way to avoid this monster.
Suggested Actions in Case of Encounter: This alien is a hunter and you could turn the tables on this monster, hunting it instead of being hunted by it. This mental switch could potentially give you an edge when the final confrontation finally takes place. Also - make sure to scrape of the flying pancakes with a knife as soon as they land on you – failure to do so at a moment’s notice might cost you your life.
Suggested Killing Techniques: Explosives is a sure and time proven method of disposing of alien monsters. Use it.
Additional Character Images:



Movies and Books Featuring the Character:
- Without Warning (1980)

Ah'Len

Name: Ah'Len
Category: Alien, Xyrillian, Engineer, Romantic Interest Character
Age: Unknown
Origin: Thera
Habitat: Thera
General Description: A scaly alien female, who works as an engineer on her spaceship. For some reason, Ah’Len believes that date raping other species is OK, as long as the victim is not aware of what’s happening and the chance of unwanted pregnancy is low...
Friends, Associates, and Sidekicks: Cmdr. Charles 'Trip' Tucker III
Sworn Enemies: Unknown
Special Powers: Ah’Len generates pleasant electric impulses on touch, which don’t seem to serve any particular purpose
Weapons of Choice: Impregnating Bowl of Pebbles
Weaknesses: Smooth-skinned pale males
Hobbies: Reading minds during mating
Pet Peeves: Unknown
Best Lines: - Your favorite food is… catfish
Total Estimated Power Rating: 8
5 Intellect Points + 2 Base Physical Strength Points + 1 Point for Access to Mind-Reading pebbles
Danger Level: Low. Unwanted pregnancy is the worst thing that can happen to you
Identification: If you are a man and your happen to be pregnant, try to remember exchanging thoughts with a bold scaly woman via a bowl of transparent pebbles. Remember? That was Ah’Len.
How to Avoid: Pregnancy is a joy that is unknown to human males... Ah’Len might be your only chance. Are you sure you want to avoid her?
Suggested Actions in Case of Encounter: Don’t let Ah’Len “show” you anything, and don’t play any “games” with her. For all we know, transparent pebbles might not be the only way her species mate.
Suggested Killing Techniques: Xyrillians are humanoid species and thus killing Ah’Len is not any more complicated than killing a human being. Make sure you are not carrying her baby though, for you may be condemning your child to motherless childhood.
Additional Character Images:



Movies and Books Featuring the Character:
- Unexpected - Star Trek: Enterprise (Season 1) (2001-2005)

Space Jelly Thing

Name: Unknown (Multiple specimens)
Category: Alien, Shape-Shifter, Spaceborne Life Form
Age: Unknown
Size: Exact size uknown. Approximate diameter: 1,500 meters
Origin: Unknown
Habitat: Outer Space near Deneb
General Description: Giant space life forms. The nature of these creatures is almost entirely unknown.
Friends, Associates, and Sidekicks: Other Space Jelly Things
Sworn Enemies: Bandi people, in general; and their leader - Groppler Zorn, in particular
Special Powers: Ability to change shape. Ability to convert energy into matter and synthesize an object or any number of objects of any shape, form, texture, and even taste. Ability to generate energy bolts similar to phaser blasts. Ability to scan and analyze objects. Ability to beam objects and people from one location to another.
Weapon(s) of choice: Phaser-like weapon
Weakness(es): Can be tamed and controlled by limiting and controlling the energy supply they feed on
Hobbies: Touching other Space Jelly Things with its tentacles
Pet Peeves: Pain, loneliness
Best Line(s): N/A
Total Estimated Power Rating: 17
5(?) Intellect Points + 5(?) Base Physical Strength Points + 2 Weapon Points for the Phaser-like weapon + 2 Points for Ultimate Shape Shifting Ability + 3 Points for Advanced Invulnerability
Power Rating Estimate Notes: In estimating the Space Jelly Things' powers we are forced to almost entirely rely on educated guesswork, for little is known about them. What we do know, is that Space Jelly Things are sentient, emotional, and highly advanced. Although non-aggressive by nature, they can be angry and vindictive. It is advisable to treat these not-so-gentle giants with extreme caution and maximum friendliness. Failing to do so may lead to disastrous results.
Additional Character Images:



Movie(s) and or Book(s) featuring the character:
- Encounter at Farpoint - Star Trek: The Next Generation (Season 1) (1987)

Parallel-Spock

Name: Spock
Category: Vulcan, Scientist, Parallel-Starfleet Officer
Age: Late 30s
Size: Average Human
Origin: Parallel Vulcan
Habitat: I.S.S. Enterprise
General Description: Second in Command and the Science Officer of the I.S.S. Enterprise. Assisted Kirk and his crew to return home from the parallel universe. His conquests alongside Parallel-Kirk were both successful and profitable; however after the visit of non-parallel-Kirk to I.S.S. Enterprise he strongly considered the illogic of the violent ways of Parallel-Starfleet and is believed to have revolted against the authority of the Empire.
Friends, Associates, and Sidekicks: None
Sworn Enemies: None
Special Powers: Logic, Telepathic abilities (Vulcan mind-meld), Acute senses of hearing and smell, Vulcan nerve pinch
Weapon(s) of choice: Agonizer, Agony Booth, Phaser
Weakness(es): None
Hobbies: Scientific duties, being a lesser target
Pet Peeves: Captaincy
Best Line(s):
1) Your agonizer, please.
2) The agony booth is a most effective means of discipline.
3) I do not want to command the Enterprise, but if it should befall me, I suggest you remember that my operatives would avenge my death, and some of them ... are Vulcans.
Total Estimated Power Rating: 15
8 Intellect Points + 5 Base Physical Strength Points + 1 Weapon Points for the Vulcan Nerve Pinch + 1 Point for the Vulcan Mind Melding Skills
Power Rating Estimate Notes: Parallel-Spock’s is virtually identical to Spock. The long list of his Special Powers, in addition to his superb intellect and amazing physique, makes Parallel-Spock a dangerous enemy and a very powerful ally.
Movie(s) and or Book(s) featuring the character:
- Mirror Mirror - Star Trek The Original Series (2nd Season (1966))

T’Pring

Name: T’Pring
Category: Vulcan
Age: 37 years old
Size: Average Human
Origin: Vulcan
Habitat: Vulcan
General Description: Vulcan female. Betrothed to Spock when they were only 7 years old. Refused to marry Spock by choosing challenge at the Koon-ut-kal-if-fee ceremony.
Friends, Associates, and Sidekicks: Stonn
Sworn Enemies: Unknown
Special Powers: Logic, Telepathic abilities, Acute senses of hearing and smell
Weapon(s) of choice: Kirk
Weakness(es): none
Hobbies: Having Stonn
Pet Peeves: Being a consort of a legend
Best Line(s):
1) Spock ... parted from me and never parted, never and always touching and touched. I await you.
2) If your Captain were victor, he would not want me, so I would have Stonn. If you were victor, you would free me ... because I had dared to challenge, and again I would have Stonn. But if you did not free me, it would be the same for you would be gone. And I would have your name and your property, and Stonn would still be there.
Total Estimated Power Rating: 12
6 Intellect Points + 4 Base Physical Strength Points + 1 Weapon Points for the Vulcan Nerve Pinch + 1 Point for the Vulcan Mind Melding Skills
Power Rating Estimate Notes: Like most Vulcans, T’Pring is exceptionally intelligent. In addition, high gravity and thin atmosphere of Vulcan have notably enhanced her natural physical abilities. These two factors combined make T’Pring a fearsome opponent.
Additional Character Images:



Movie(s) and or Book(s) featuring the character:
Amok Time - Star Trek The Original Series (2nd Season (1966))