Showing posts with label shape-shifters. Show all posts
Showing posts with label shape-shifters. Show all posts

Lillith

Name: Lillith
Category: Supernatural Being, Leader, Villain, Human Predator, Shape Shifter, Vampire, Homosexual, Lesbian
Age: Unknown – potentially hundreds or even thousands of years
Origin: The little known region of Tierra del Fuego that looks surprisingly like Pacific North-West
Habitat: McCutcheon Mortuary/Brothel (325 Bowmont, ask for the Cunningham wake)
General Description: The mother of all vampires and the most horrible woman to ever walk the Earth. A flaming lesbian with a passion for rare blood types, Lillith usually surrounds herself with female vampires and uses them to lure unsuspecting males into her lair.
Friends, Associates, and Sidekicks: Vincent the Villainous Midget
Sworn Enemies: Rafe Guttman
Special Powers: In addition to the basic vampire staple such as super strength and shape-shifting, Lillith possesses advanced immortality skills - she may be taken out of action, but she cannot be killed.
Weapons of Choice: Tongue-tacle, which Lillith uses to choke her victims while simultaneously pushing their hearts out. Unlike her brethren, Lillith does not limit herself to blood sucking via two tiny holes in the neck and often prefers freshly squeezed hearts.
Weaknesses: Lillith can be easily controlled by anyone who possesses a mysterious blood-filled object known as “the key.” Please keep in mind that the key inexplicably explodes easily breaks if dropped, freeing Lillith from its control.
Hobbies: Fulfilling your wildest sexual fantasies... like masturbating cheerleaders (???) and Marilyn Monroe up-skirt reenactment (Really??? You call this wild?)
Pet Peeves: Vegetarians
Best Lines:
1) Don’t eat your heart baby. That’s my job.
2) Care for a little deep throat?
3) I just love a man who gives you head… and let’s you keep it.
4) Breasts are always nice. But I prefer… Oooh.
5) First I am going to rip your dick off, then I’m going to grind your balls into guacamole.
Total Estimated Power Rating: 14
4 Base Intellect Points + 5 Base Physical Power Points + 1 Shock Point + 1 Basic Shape Shifting Point + 3 Advanced Invulnerability Points
Danger Level: High. You wouldn’t think that she is that tough when you first encounter Lillith. Especially if she happens to be in her human form. The looks are deceiving however and the boobs are fake - Lillith might turn you into a vampire and make you her lapdog, but most men she encounters end up having their hearts ripped out...
Identification: If you encounter a heavy-breasted lesbian vampiress who refuses to die when staked – you are probably dealing with Lillith.
How to Avoid: Despite many centuries of causing mayhem, Lillith has never killed a woman. She also hates the taste of vegetarian blood. Which leads us to a logical (and obvious) conclusion that being (or becoming) a vegetarian female is the surest way to avoid Lillith.
If this course of action is not available to you, you can also avoid Lillith by NOT visiting whorehouses.
If the above is not a practical suggestion either, we suggest that you visit only above-ground whorehouses, and sprinkle all your whores with some holy water – just to make sure.
Suggested Actions in Case of Encounter: If you find yourself stuck in the underground bordello surrounded by Lillith and her goons, you have two possible courses of action available:
a) You can surrender to them, ultimately exchanging your life for a brief encounter with silicon boobies;
or
b) You can easily escape through the chimney which leads back to the surface
The choice is yours.
Suggested Killing Techniques: Lillith is not your typical vampire – the standard stake and holy water can’t really harm her. The only sure way to disable her is by using some cross shaped puncture weapon to separate Lillith’ heart into four pieces, removing the heart from the body, and putting the pieces into separate containers to prevent them from touching each other. Sounds complicated?... It is.
NOTE: Not surprisingly the reverse process brings Lillith back to life.
Additional Character Images:



Movies Featuring the Character:
- Bordello of Blood (1996)

Jesse Walsh

Name: Jesse Walsh
Category: Human, American, Possessed, Student, Murderer, Shape-Shifter
Age: Late teens
Origin: Unknown
Habitat: 1428 Elm Street, Springwood
General Description: A confused young man possessed by Freddy Krueger after his family moved into Nancy Thompson’s former house. When Jesse looses control over his body, he takes on Freddy’s appearance and runs around (usually wet and naked) killing innocent folks. Although able to occasionally overcome his possession, Jesse is nonetheless responsible for multiple murders, which he claims to have little or no memory of.
Friends, Associates, and Sidekicks: Lisa Webber, Freddy Krueger
Sworn Enemies: Freddy Krueger
Special Powers: Being possessed... thus acquiring many of Freddy’s special powers. When not possessed, Jesse’s only special power is the sexual magnetism that helps him to secure rich and attractive girlfriends.
Weapons of Choice: Freddy’s Razor-Clawed glove
Weaknesses: Inability to control his own actions. Jesse is not very good at overcoming Freddy’s will-power and usually requires assistance of his girlfriend Lisa in order to become himself again.
Hobbies: Being naked, shirtless, or at the very least bare-chested.
Pet Peeves: Exploding parrots
Best Lines:
1) I’m afraid to go to sleep. I’m afraid to stay awake.
2) Kill me, Lisa. Please, kill me.
Total Estimated Power Rating: 11
3 Base Intellect Points + 2 Base Physical Power Points + 1 Weapon Point for Freddy’s Glove + 1 Point for Shape-Shifting + 4 Additional Points for when possessed by Freddy
Danger Level: Low to extremely high depending on his current possession status.
Identification: When possessed by Freddy, Jesse looks exactly like him, thus identifying him in this state is extremely complicated. We suggest treating anyone who looks like Freddy as Freddy. God will sort them out.
How to Avoid: Avoid visiting S&M themed gay bars. Jesse has a strange tendency of visiting these joints at night, although usually he claims that he is doing it in the state of shock or when sleep-walking...
NOTE: Jesse needs understanding and support... Repressed homosexuality is not something to toy with and could have been responsible for Jesse’s vulnerability to demonic possession.
Suggested Actions in Case of Encounter: Do not let him fall asleep. Jesse can become Freddy at any moment, but if he falls asleep then it’s pretty much a given.
Suggested Killing Techniques: When Jesse is possessed by Freddy it is vital to reassure him of his own strength and help him to gain control over his own body. Kissing Freddy-Jesse and expressing your feelings for him causes him to spontaneously combust, thus magically releasing Jesse from Freddy’s influence... Or does it? ...Not really.
Additional Character Images:



Movies and Books Featuring the Character:
- A Nightmare on Elm Street 2: Freddy's Revenge (1985)

The Wraith

Name: Unknown (Multiple specimen)
Category: Alien, Shape-Shifter
Age: Unknown
Origin: Rogue planet Dakala
Habitat: Rogue planet Dakala
General Description: Flat-worm-like aliens able to shape-shift into a variety of different forms. Their advanced extrasensory abilities allow them to read minds.
Friends, Associates, and Sidekicks: Captain Jonathan Archer
Sworn Enemies: Eska hunters
Special Powers: Telepathy, Shape-shifting
Weapons of Choice: None
Weaknesses: These aliens leave an easily identifiable chemical signature which they emit when they feel fear. This weakness makes them susceptible to hunters equipped with chemical signature reading devices.
Hobbies: Unknown
Pet Peeves: Being hunted
Best Lines: - Never stop seeking what seems unobtainable.
Total Estimated Power Rating: 12
4 Intellect Points + 3 Base Physical Strength Points + 1 Additional Physical Strength Points for when in Drayjin shape + 1 Shock Point for when in some threatening shape + 1 Point for Mind Reading Skills + 2 Points for Ultimate Shape Shifting Ability
Danger Level: Low. The Wraith are harmless sentient beings. Their ultimate dream is simply to be left alone. If you are after them however, keep in mind that these monsters are telepathic and can easily outsmart you and strike when you least expect it.
Identification: Complicated. The Wraith advanced shape-shifting mimicry skills allow them to appear as anything. You think you are looking at the computer screen; however you could be looking at a live Wraith. Check the chemical signature of any object, animal, or person you encounter.
How to Avoid: The Wraith habitat range is exclusive to Dakala planet. Considering the fact that your chances of ever flying a warp speed spaceship capable of reaching Dakala are extremely slim, you have nothing to worry about.
Suggested Actions in Case of Encounter: You may chit-chat with Wraith all you want, but, for the sake of you sanity, please remember that you are talking to a flat-worm-like alien, not a woman you fantasized about many years ago.
Suggested Killing Techniques: Once located, the Wraith can be easily killed using a variety of weapons. Be swift however – they can easily shape-shift into something and escape.
Additional Character Images:



Movies and Books Featuring the Character:
- Rogue Planet - Star Trek: Enterprise (Season 1) (2001-2005)

Michael Corvin

Name: Michael Corvin
Category: Werewolf-Vampire Hybrid, Shape-Shifter, Romantic Interest Character
Age: Late 20s
Origin: Budapest, Hungary
Habitat: 10 feet away from Selene
General Description: A former surgeon and a descendant of Alexander Corvinus. Due to his rare genetic makeup was able to survive the bite of a werewolf and a vampire, ultimately becoming a hybrid that has the strengths of both species and none of their weaknesses.
Friends, Associates, and Sidekicks: Selene
Sworn Enemies: Viktor, Markus Corvinus, William Corvinus
Special Powers: Ability to turn into a hulk-like monster (half-vampire-half-werewolf and stronger than both), immortality, ability to jump off tall buildings without hurting himself
Weapons of Choice: Claws, which also double as an excellent can opener
Weaknesses: Older women
Hobbies: Being shirtless
Pet Peeves: Hungarian cuisine
Best Lines:
1) Where am I?
2) What the hell is going on?
3) What’s happening to me?
4) What?
Total Estimated Power Rating: 11
3 Intellect Points + 3 Base Physical Strength Points + 2 Additional Physical Strength Points for when in Hulk-like shape + 1 Shock Point + 1 Point for Basic Shape-Shifting Ability + 1 Point for Relative Immortality
Danger Level: Medium-High. Michael is not very comfortable with his newly acquired powers, but be forewarned that his powers are immense and no one really knows what Michael is truly capable of.
Identification: A long-haired hunk that turns bluish-green when attacked.
How to Avoid: Avoiding Selene pretty much guarantees avoiding Michael
Suggested Actions in Case of Encounter: Going head-to-head against Michael is a deadly mistake. Instead try to disorient or confuse him. For example you, may suddenly ask him what time it is. When he replies, tell him that the train station is around the corner. This will make him go look for the train station.
Suggested Killing Techniques: Make sure his girlfriend is not around and force feed him some regular human food.
Additional Character Images:



Movies and Books Featuring the Character:
- Underworld (2003)
- Underworld: Evolution (2006)

The She-Mantis

Name: Natalie French (not her real name)
Category: Shape-Shifter
Age: Unknown
Origin: Unknown
Habitat: Sunnydale, CA
General Description: The She-Mantis is a giant shape-shifting insect that is able to take shape of a beautiful woman, luring young virgin men into her lair for mating purposes. Once she lays her eggs, she forces her victims to fertilize them and bites the victims’ heads off during the process. The She-Mantis mates exclusively with virgins. This peculiarity earned her the nickname Kleptes-Virgo, or Virgin-Thief.
Like most giant insects, the She-Mantis possesses superhuman strength and is capable of lifting many times her own body weight in virgin males. This ability alone makes the She-Mantis extremely dangerous; however when combined with her excellent shape-shifting ability, it makes her truly deadly.
Friends, Associates, and Sidekicks: None
Sworn Enemies: Buffy the Vampire Slayer
Special Powers: Ability to change shape and appear as a beautiful woman. Ability to excrete powerful pheromones that make her irresistible to human males. Able to rotate her head 180 degrees.
Weapon(s) of choice: Powerful limbs and jaws
Weakness(es): Mayo-and-Crickets sandwiches
Hobbies: Mating
Pet Peeves: Bug spray
Best Line(s): - Please, call me Natalie.
Total Estimated Power Rating: 12
4 Intellect Points + 3 Base Physical Strength Points + 1 Additional Physical Strength Points for when in Mantis shape + 1 Shock Point + 1 Point for Basic Shape-Shifting Ability + 1 Point for Relative Immortality + 1 Additional Point for powerful sexual pheromones
Danger Level: High for heterosexual males. Non existent for heterosexual females.
Identification: If a woman finds you attractive – she is probably The She-Mantis. I mean, c’mon – look in the mirror.
How to Avoid:
1) If you are a heterosexual male – consider having a sex-change surgery or becoming gay. The She-Mantis’ pheromones do not work on females. The effects of the pheromones on homosexual males have not yet been studied; however we can safely presuppose that being gay greatly reduces the risk of becoming a victim of this monster.
2) The She-Mantis preys exclusively on male virgins. Thus, if you are a male and a virgin, it is advisable to loose your virginity as soon as possible.
Note #1: Make sure that the sexual partner assisting you with this mantis-safety technique is NOT a she-mantis.
Note #2: Arguing with a she-mantis regarding your non-virgin status is most likely entirely useless... She can tell.
Note #3: Not having had sex with another human being qualifies you as a virgin, no matter how many times have you arm-wrestled with Count Baldy.

Suggested Actions in Case of Encounter: Playback of amplified bat sonar recording causes havoc in her nervous system. Thus, it advisable to carry around a CD player with a bat recording (like this one)
Suggested Killing Techniques: Cutting off the She-Mantis’ limbs is the only sure way to destroy her. For this reason, it is advisable to carry a sword or a machete with you at all times.
Note: Check your local laws and regulations before utilizing this technique
Additional Character Images:



Movie(s) and or Book(s) featuring the character:
- Teacher's Pet - Buffy the Vampire Slayer (TV Series - Season 1) (1997)

Space Jelly Thing

Name: Unknown (Multiple specimens)
Category: Alien, Shape-Shifter, Spaceborne Life Form
Age: Unknown
Size: Exact size uknown. Approximate diameter: 1,500 meters
Origin: Unknown
Habitat: Outer Space near Deneb
General Description: Giant space life forms. The nature of these creatures is almost entirely unknown.
Friends, Associates, and Sidekicks: Other Space Jelly Things
Sworn Enemies: Bandi people, in general; and their leader - Groppler Zorn, in particular
Special Powers: Ability to change shape. Ability to convert energy into matter and synthesize an object or any number of objects of any shape, form, texture, and even taste. Ability to generate energy bolts similar to phaser blasts. Ability to scan and analyze objects. Ability to beam objects and people from one location to another.
Weapon(s) of choice: Phaser-like weapon
Weakness(es): Can be tamed and controlled by limiting and controlling the energy supply they feed on
Hobbies: Touching other Space Jelly Things with its tentacles
Pet Peeves: Pain, loneliness
Best Line(s): N/A
Total Estimated Power Rating: 17
5(?) Intellect Points + 5(?) Base Physical Strength Points + 2 Weapon Points for the Phaser-like weapon + 2 Points for Ultimate Shape Shifting Ability + 3 Points for Advanced Invulnerability
Power Rating Estimate Notes: In estimating the Space Jelly Things' powers we are forced to almost entirely rely on educated guesswork, for little is known about them. What we do know, is that Space Jelly Things are sentient, emotional, and highly advanced. Although non-aggressive by nature, they can be angry and vindictive. It is advisable to treat these not-so-gentle giants with extreme caution and maximum friendliness. Failing to do so may lead to disastrous results.
Additional Character Images:



Movie(s) and or Book(s) featuring the character:
- Encounter at Farpoint - Star Trek: The Next Generation (Season 1) (1987)

Raze

Name: Raze
Category: Werewolf (Lycan)
Age: Unknown
Size: Large Human
Origin: Unknown
Habitat: Budapest, Hungary
General Description: A huge werewolf specimen. Personal bodyguard of Lucian. Raze’s devotion to Lucian can be matched only by his hatred of vampires.
Friends, Associates, and Sidekicks: Lucian
Sworn Enemies: Viktor, Selene
Special Powers: Ability to turn into a giant wolf-like being
Weapon(s) of choice: Sub-machine gun with ultraviolet ammunition. Massive fangs and powerful jaws.
Weakness(es): Silver nitrate bullets
Hobbies: Bodybuilding
Pet Peeves: Vampires
Best Line(s): N/A
Total Estimated Power Rating: 12
3 Intellect Points + 4 Base Physical Strength Points + 1 Additional Physical Strength Points for when in Wolf Shape + 1 Weapon Points for the sub-machine-gun + 1 Shock Point + 1 Point for Basic Shape-Shifting Ability + 1 Point for Relative Immortality
Power Rating Estimate Notes: Raze’s average intellect is overshadowed by his immense size and power. In a physical one-on-one confrontation there are virtually no opponents that can match Raze, let alone defeat him.
Additional Character Images:



Movie(s) and or Book(s) featuring the character:
- Underworld (2003)