Showing posts with label monsters. Show all posts
Showing posts with label monsters. Show all posts

Mulberry Street Rat People

Name: None
Category: Monsters, Mutants, Zombie-like monsters, Human Predators
Age: Various
Origin: New York city subway
Habitat: New York, NY
General Description: Mulberry Street Rat People are ordinary New Yorkers infected with a highly infectious virus originating from New York subway rats. The virus spreads via saliva and blood from infected rats and people to a human host. Initial symptoms may include rapid hair growth (on face and body, especially – ears and other atypical locations,) craving raw meat, and sensitivity to light and smells. As the virus spreads through out the body additional, often flu-like, symptoms develop – dizziness, nausea, headaches, itching, dry mouth, unexplained bleeding, vomiting, dementia, and sudden aggressive behavior.
Friends, Associates, and Sidekicks: None. Although these mutants do not usually attack each other, their tactics are far from being a coordinated efforts. Every rat for itself, sort of thing.
Sworn Enemies: Clutch, Casey
Special Powers: Relative indifference to pain.
Weapons of Choice: Fangs covered with infectious saliva
Weaknesses: Extreme light sensitivity – bright light may temporarily blind them incapacitating them for a few moments.
Hobbies: Consuming flesh seems to be the only thing these monsters are concerned with. They are not too picky either – human meat, cat meat, rat meat taste equally good to them.
Pet Peeves: Camera flashes and other bright light sources
Best Lines: N/A
Total Estimated Power Rating: 6
1 Base Intellect Points + 4 Base Physical Power Points + 1 Shock Point
Danger Level: Medium to high. Although when encountered one on one these monsters present only medium danger, the danger level significantly increases when they are encountered in groups, which isn't uncommon considering the infectious nature of their condition.
Identification: Disfigured faces and bad teeth. Since the Mulberry Street Rat people attack at the first sight, identifying them should be well below defending yourself on your priorities list.
How to Avoid: The only known outbreak of the virus has occurred in the New York City, thus avoiding NYC is the easiest way to avoid encountering Mulberry Street Rat People. If you are unfortunate enough to live in NYC during the outbreak, lock yourself in your tiny ridiculously overpriced apartment and don't make any noise.
Suggested Actions in Case of Encounter: Although it is certainly possible to overpower a few of these monsters, escape is a much better way to utilize the limited amount of time you have before more (and more) monsters are attracted by all the commotion. Blind them with a camera flash to gain a few seconds and run.
Suggested Killing Techniques: Since Mulberry Street Rat People are nothing more than mutated humans, killing them is no more difficult than killing a human... Since they are impervious to pain however, it is extremely hard to slow them down or incapacitate them, so don't waste your time on non-lethal moves.
Additional Character Images:



Movies and Books Featuring the Character:
- Mulberry Street (2007)

Sasquatch from Sasquatch Hunters

Name: Lucy and others (real names unknown)
Category: Monster, Animal, Mammal, Ape, Abominable Snowman, Sasquatch
Age: Various
Origin: North American Woods
Habitat: If when traveling through the North American wilderness you come upon a land completely devoid of any signs of wildlife – you are probably approaching Sasquatch habitat (or Exxon Mobil headquarters.) The Sasquatch are so successful as hunters that even scavenger animals avoid encroaching upon their territory... which explains the silence...
General Description: A close relative of Gigantopithecus that made its way to North America. Basically a giant bi-pedal gorilla. Developed a surprisingly sophisticated society signified by the burial ceremony, advanced hunting techniques (including utilizing trap pits), etc.
Friends, Associates, and Sidekicks: None
Sworn Enemies: Anthropologists, Paleontologists, and other gravedigger-ologists.
Special Powers: The size of this creature alone can count as a special power
Weapon(s) of choice: Bare hands and claws. These guys are really not picky as far as killing is concerned – they can slam you against a tree trunk, rip your throat out with their fangs, etc.
Weakness(es): Unlike some other Sasquatch, this particular Bigfoot sub-specie is cursed with a rather pathetic vision. Even the victims located a few dozen feet away appear blurry.
Hobbies: Unknown. It is unclear how far advanced their society has become since not many people that encountered these beasts close enough to observe them lived to tell the story. For all we know they might be into computer games.
Pet Peeves: Anyone and anything that intrudes onto their territory
Best Lines: N/A
Total Estimated Power Rating: 8
2 Base Intellect Points + 5 Base Physical Power Points + 1 Shock Point
Danger Level: High. This Sasquatch sub-specie is one of the most aggressive and dangerous. If they set their mind on killing you, you might as well lay down, relax, and try to enjoy the experience of facing the mother nature in all her glory.
Identification: A typical Sasquatch from Sasquatch Hunters often looks like a guy in a gorilla suit when viewed from a distance. When it is close enough for you to realize that you were wrong identifying it as such when in fact it was actually a computer generated image – it’s usually too late.
NOTE: Considering the fact that encountering any Sasquatch is almost always a deadly experience, don’t sweat it trying to figure out the exact biological classification of the beast. Here is a simple rule of s thumb – if you live in North America and see a giant gorilla outside the zoo – run first, identify the humanoid specie later.
NOTE 2: Always run away and not towards the animal
How to Avoid: Please, under no circumstances carry bones that you dug out of some suspicious graves. Use the luggage space you free by getting rid of the bones to carry some weapons and ammunition.
Suggested actions in case of encounter: Most specialists agree that shouting “Shit!” and running away is an excellent way of dealing with Sasquatch. Sasquatch hunting grounds is not the place to show off what a macho you are.
Suggested killing techniques: The Sasquatch can, in fact, be killed, but don’t expect a pistol or a small caliber to do the trick. You need something big, powerful, and nasty. AK-47 would be a very reasonable bet. Nuking the site from orbit might be a little excessive, but nonetheless is an excellent way to be sure.
Additional Character Images:



Movie Featuring the Character:
- Sasquatch Hunters (2005)

The Phantom from 10,000 Leagues

Name: Unknown
Category: Monster, Aquatic Monster, Animal, Mutant Animal
Age: Unknown
Origin: Ocean near Pacific College of Oceanography
Habitat: Always near the mysterious nuclear energy shaft coming from the “activated” uranium ore located on the ocean floor. Despite its name, the Phantom usually stays within 0.5 leagues off-shore and at the depths no greater than 0.01036 leagues.
General Description: A heavily mutated marine creature, that came to life as an unfortunate side effect of one of the Pacific College of Oceanography experiments. Living in “constant flow of heavy water” provided our underwater pal with an unusual reaction to the radiation caused by “activated” submerged uranium ore – instead of instant death, the Phantom mutated and, in fact, adapted to feed of this radiation, which proved to be an extremely efficient energy source for Phantom’s limited but energy consuming escapades.
Friends, Associates, and Sidekicks: The Phantom has no friends... unless a shaft of radioactive light can count as one.
Sworn Enemies: Anyone who comes close to his beloved radiation shaft
Special Powers: Virtual immunity to the effects of radiation
Weapon(s) of choice: It is believed that the monster drowns its victims or reaps them apart with powerful fangs and paws, however most of the Phantom’s victims end up with multiple radiation burns and therefore the exact causes of death are hard to pinpoint.
Weakness(es): Lack of immunity to the effects of dynamite
Hobbies: Peeping at scuba divers
Pet Peeves: Paddleboats
Best Lines: N/A
Total Estimated Power Rating: 6
1 Base Intellect Points + 4 Base Physical Power Points + 1 Shock Point
Danger Level: Medium. Unless you are planning on swimming in the vicinity of that mysterious shaft of light emanating from the ocean floor – you really have nothing to worry about. If that is exactly what you are planning to do – don’t say we didn’t warn you.
Identification: The Phantom from 10,000 Leagues is a sea serpent of some kind... a hideous beast that defies description... However, some specialists claim that the monster can, in fact, be described as a guy in a rubber fish suit.
How to Avoid: The Phantom from 10,000 leagues has exclusively attacked people in paddleboats (or scuba divers that utilize paddleboats to reach their diving destination.) We may speculate that the sound of motor boats scares the monster away and therefore wholeheartedly endorse motor propelled boats for transpiration near the mysterious underwater nuclear shafts.
Suggested actions in case of encounter: When encountering this beast you have to watch out for two things – the monster itself and the nuclear shaft, proximity of which is signified by the presence of the Phantom. Any object that comes into contact with the bright light of the radioactive shaft may and most definitely will be destroyed.
Suggested killing techniques: The Phantom from 10,000 Leagues is surprisingly susceptible to ordinary dynamite.
Additional Character Images:



Movie Featuring the Character:
- The Phantom from 10,000 Leagues (1955)

Sasquatch from The Untold

Name: Unknown
Category: Monster, Animal, Mammal, Ape, Abominable Snowman, Sasquatch
Age: Unknown
Origin: Pacific North-West woods
Habitat: Pacific North-West woods
General Description: Giant hominid apes well renowned for their astonishing size and strength as well as their extraordinary stealth and camouflage skills. The Sasquatch are believed to live in small family units and possess above average intelligence that allows for abstract thought (evident in cave paintings) and even rudimentary religion.
Friends, Associates, and Sidekicks: Other Sasquatch
Sworn Enemies: People
Special Powers: Unlike most Earth mammals, the Sasquatch utilize a form of infra-red vision that allows them to see their victims even in the complete darkness. The mechanism behind their vision is not entirely clear, and some researchers have suggested that it is not, in fact, based on infra-red, but on some other kind of yet unknown vision spectrum altogether. Further research into this mystery is definitely required.
Weapons of Choice: Bare hands or tree trunks which they use to club their victims
Weaknesses: The Sasquatch are extremely shy of their patchy appearance, and avoid camera like plague. They are so elusive in this regard that even motion picture makers are rarely able to capture them on film, despite the fact that they are filming actors in elaborate make-up and not the real Sasquatch.
Hobbies: Bear wrestling
Pet Peeves: People looking for “proofs” of Sasquatch existence. The Sasquatch know that once they are discovered it’s going to be only a matter of weeks before their habitat is swarming with biologists, journalists, hunters, etc. You might think that it’s not a big deal, but a daring Sasquatch will go to any length to destroy any record of their existence you were able to collect.
NOTE: Some researches suspect that the Sasquatch are secretly funding right-wing think-tanks to run a vicious smear campaign against anyone who claims to have seen a Sasquatch, accusing them of paranoia or even insanity. Many witnesses refuse to confirm their accounts out of fear of repercussions. Many of those who speak up end up institutionalized.
Best Lines: N/A
Total Estimated Power Rating: 9
2 Base Intellect Points + 5 Base Physical Power Points + 1 Shock Point + 1 Additional Point for Extreme stealth
Danger Level: High. If the Sasquatch decide to rid Pacific North West wilderness of your presence – they will.
Identification: If, while hiking in the Pacific North West, you encounter a gorilla like creature that looks like it requires a full-body Rogaine treatment, you can be sure that you are dealing with a Sasquatch. A horrific body odor is a frequently reported sign of the Sasquatch proximity.
How to Avoid: Chances of encountering a Sasquatch in densely populated areas are almost non-existent. If you are already in the woods – make sure not to provoke or attack any Sasquatch for they are extremely vengeful.
If you are accompanied by a female who happens to be menstruating – discard the female immediately – her scent might attract a lonely Sasquatch or a hungry grizzly.
Suggested Actions in Case of Encounter: Defending yourself against these beasts is almost entirely useless – they are always there where you least expect them. Running away is probably the best strategy, but do yourself a favor and discard any “souvenirs” from your encounter (preferably in such a way that the Sasquatch actually see you do it) to prevent the Sasquatch from chasing you down in the wilderness and their lawyers from destroying your reputation once and if you reach civilization.
Suggested Killing Techniques: Elephant rifles or other large caliber weapons might be useful if you succeed in getting a clear shot. The Sasquatch, however, are extremely stealthy, and getting a clear shot in densely wooded areas might prove problematic.
Additional Character Images:



Movies and Books Featuring the Character:
- Sasquatch (The Untold) (2002)

The Living Dead

Name: Various (Multiple Specimens. For individual articles see: Trash, ½ Woman Corpse, Freddy (zombie), Julie Walker, Riverman)
Category: Supernatural Bring, Undead, Living Dead, Human Predator, Zombie
Age: Various
Origin: Resurrection cemetery
NOTE: Although this is, in fact, the site of the first reported outbreak, potentially countless prior outbreaks could be kept under wraps by the military.
Habitat: Depends on how far they have spread by now. For all I know they might be – BEHIND YOU!
General Description: Human and Animal corpses brought back to life by 245 Trioxin. These unfortunate creatures suffer from constant pain caused by continuous decomposition. Fresh human brains seem to be the only medicine capable of easing their pain.
Friends, Associates, and Sidekicks: Other Living Dead
Sworn Enemies: The living
Special Powers: Ability to reason (limited), ability to speak (about brains)
Weapons of Choice: Teeth. Occasionally scalpels and other weapons they succeed in obtaining from their human victims.
Weaknesses: Delicious Human Brains
Hobbies: Collecting World War II memorabilia… just kidding. It’s - Eating Brains!
Pet Peeves: Thick skulls, helmets
Best Lines:
1) Send... more... paramedics…
2) Send... more... cops
3) Get that damned screwdriver out of my head!
Total Estimated Power Rating: 7
1 Intellect Points + 4 Base Physical Strength Points + 1 Shock Point + 1 Point for Relative Immortality
Danger Level: Extremely High. The danger of these creatures lies in numbers. You could stop a single living dead, but what would you do when attacked by hundreds or thousands of these ghouls.
Identification: If you see a corpse that happens to be moving, try talking to it. If it responds – it’s one of the living dead, if not – it’s probably one of the living dead anyway. Not to mention that the Living Dead decay, smell, cannot be killed, and constantly beg for brains. Really, face to face identification is quite simple.
To identify them over the radio or telephone is more tricky, however. You may try asking them a question regarding some popular current event or a current celebrity, that only a currently living person would know the answer to. Keep in mind, though, that asking who is the current president, as suggested by some, might prove to be a deadly mistake - "George Bush" might be a correct answer today, but people that died between 1989 and 1993 would give you that answer as well. Instead try something more current and fool-proof, like "What do you know about Paris Hilton?" If they answer that it's a five star hotel in France - you know you are talking to a zombie.
Note: This method does not provide a 100% accuracy. Use at your own risk.
How to Avoid: Move to Canada. Then to Europe. Then to Australia. Then to Antarctica.
Suggested Actions in Case of Encounter:
1) Call 1-800-454-8000 (or 311-555-8674, or 1-800-555-8000) and follow the instructions.
NOTE: Keep in mind we do not endorse this phone service in any way.
2) Distract the ghouls with a recording of 80s aerobics. For some unknown reason the Living Dead are mesmerized by the site of women jumping around in leotards. This method will not work all the time but is worth trying.
3) The Living Dead can be incapacitated by nitrogen (?) based projectile headshot. The effects however are temporary and sometimes last only a few minutes. This technique can only be used to slow down and advancing ghoul.
Suggested Killing Techniques: Unlike in the case of other zombie species, destroying the brains of the Living Dead does not kill them. Even severed body parts of these monsters go on living. Tactical nuclear missiles will, in fact, vaporize the existing living dead. The unfortunate side effect of this technique is that although it destroys the old living dead, it also creates new living dead by spreading 245 Trioxin into areas previously unaffected. Which defeats the purpose of using the nukes on the first place...
The only other viable alternative, is taking each individual corpse affected by 245 Trioxin, canning it inside a relatively air tight container of some sort, and trucking it in open-bed trucks to some military base with the most lax security imaginable. We wholeheartedly believe that this method is entirely fool-proof and don’t see how anything could go wrong.
NOTE: Some unconfirmed reports state that the Living Dead can be killed by electricity. These reports however don’t make any sense and I would not recommend relying on electricity as the sole means of protection.
Additional Character Images:



Movies and Books Featuring the Character:
- The Return of the Living Dead (1985)
- The Return of the Living Dead II (1988)
- The Return of the Living Dead III (1993)

The Man

Name: Unknown
Category: Hallucination, Ghost
Age: Unknown
Origin: Unknown
Habitat: Abandoned amusement parks, murky lakes, highways (floating beside moving automobiles)
General Description: Mysterious figure haunting Mary Henry. "The Man," who really has no name, appears anywhere and everywhere to confound Mary with that weird, leering stare of his. He never speaks, so he never reveals his intentions, increasing his spookiness exponentially.
Friends, Associates, and Sidekicks: The rest of the carnival ghosts
Sworn Enemies: Objective reality
Special Powers: Appearing and disappearing in strange spots at random intervals, staying underwater for extended periods, ballroom dancing, leering
Weapons of Choice: Nameless terror
Weaknesses: The ladies
Hobbies: Smiling and leering
Pet Peeves: The world of the living
Best Lines: N/A
Total Estimated Power Rating: 5
4 Intellect Points + 1 Shock Point
Danger Level: Low. If you are still alive – you would never even meet him. However, if you happen to be one of the living dead who refuse to join the carnival of the dead souls at the abandoned pavilion, keep in mind that The Man can be quite persuasive and has plenty of associates to help him bring you there where you belong.
Identification: The Man’s skin is chalky and his eyes sit deep within black pools of raccoon-like mascara. He seems to enjoy appearing in the most unexpected places, often replacing someone else’s reflection in mirrors or glass windows. Keep in mind that The Man is invisible to the living.
How to Avoid: According to our sources, The Man has no business with the living, making staying alive the best tactic to avoid him.
Suggested Actions in Case of Encounter: Make sure you are not dead. Check the pulse. Ask bystanders to pinch you.
Suggested Killing Techniques: It is uncertain whether or not "The Man" exists in any physical reality, for he seems to appear either at the periphery of Mary Henry's consciousness or in an alternate dreamlike reality, which makes the business of killing The Man extremely complicated if not entirely impossible.
Additional Character Images:



Movies and Books Featuring the Character:

- Carnival of Souls (1962)

Santi

Name: Santi (aka “The one who sighs”)
Category: Vengeful Ghost, Ghost
Age: 7-9 (?) at the time of death
Origin: Spain
Habitat: Bottomless pool (well?) in the basement of a Spanish Orphanage
General Description: A ghost of an innocent Spanish youth killed by one of the orphanage employees.
Friends, Associates, and Sidekicks: Carlos and other orphanage children
Sworn Enemies: Jacinto
Special Powers: Sighing
Weapons of Choice: Santi enjoys drowning his victims. Especially if they are bleeding, thus leaving a cloud of blood in the murky waters of the pool Santi inhabits.
Weaknesses: Lack of physical body makes it extremely hard for Santi to avenge his death without outside assistance
Hobbies: Harassing children who have nothing to do with his death...
Pet Peeves: What do ghosts dislike? Being condemned to watch a tragedy being repeated time and time again? Pain, perhaps. Being dead while seemingly being alive? Being suspended in time… like a blurred photograph… like an insect trapped in amber?...
Nah! Actually, it’s not being able to scratch where it itches… And also those people who insist on using cell phones while on a toilet in a public bathroom…
Best Lines:
1) Many of you will die.
2) Many of you will die.
3) Jacinto. Bring him to me.
Total Estimated Power Rating: 4
2 Intellect Points + 1 Base Physical Strength Points + 1 Shock Point
Danger Level: Low. Santi can handle a wounded or weakened adversary, but he is rather ineffective when facing a healthy adult.
Identification: A pale boy with a profusely bleeding gash in his left temple. He seems to be surrounded by ghostly water at all times.
How to Avoid: Avoid swimming in murky basement pools.
Suggested Actions in Case of Encounter: Don’t be afraid. Santi might look creepy, but he is really not that bad. Unless you happen to be Jacinto, you have nothing to worry about.
Suggested Killing Techniques: As with most ghosts, killing Santi is not possible, for he is already dead.
Additional Character Images:



Movies and Books Featuring the Character:
- Devil's Backbone (2001)